• O. I. Shapran State Pedagogical University Pereiaslav-Khmelnitsky, Ukraine
Keywords: key competence, collaboration, interactive methods, business and role-playing games, simulation games (games, simulations), interactive gaming interaction, dramatization, learning strategies, phases of the game.


In the article, the author considers cooperation as one of the core competencies of the individual that students form during coordination with others and vigorous activity. Determined that interaction of participants of educational activity is characterized by unity of purpose, good organization and management, availability of positive interpersonal relationships. We use interactive learning technologies in the game that simulate different professional situations to design methods of action in terms of partnership for most effective developing cooperation of students and teachers. The appropriate use of such methods for the training process is: the inclusion of additional activities of student’s positive incentives and motives; creating moments that provide opportunities for each student to express their opinion and show activity. The main peculiarities in the game are: the radical reduction in time, the accumulation of experience, the opportunity to turn the tide of events and testing different strategies. The participants of seminars interactive games gain the skills and qualities that cannot be practiced by other methods for a short period of time. The article described the various aspects of interactive games management by the teacher (instrumental and emotional), are identifi ed the strategies (standard, gambling, affi liate), phases (search for information, confrontation, differentiation, association, evaluation) of interactive gaming interaction between students. Particular attention is paid to the analysis of the evaluation phase of the results of the game, which indicate the effectiveness of interaction between players. There are effective interactive games such as «Carrying fragment lesson on specialty», «Parent Meeting», «Education Board», «Teacher’s Work», «School’s author», dramatization of folk tales, using storytelling and more. The author proposes role-playing and simulation games to develop the cooperation of students in accordance strategies «action learning» and «communication learning».


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Author Biography

O. I. Shapran, State Pedagogical University Pereiaslav-Khmelnitsky, Ukraine

Olga Ilivna Shapran

Doctor of Education,

Professor Pereiaslav-Khmelnytskyi Hryhorii Skovoroda

State Pedagogical University Pereiaslav-Khmelnitsky, Ukraine


How to Cite
Shapran, O. I. (2017). DEVELOPMENT OF COOPERATION OF FUTURE TEACHERS AS A KEY COMPETENCE IN THE INTERACTIVE GAME INTERACTION. Professional Education: Methodology, Theory and Technologies, (5(1), 200-212. Retrieved from